static void CreateSingleSARProjector()
        {
            if (EditorUtility.DisplayDialog("Do you want to create a new SARProjector?", "Are you sure you want to create a new projector?", "Yes", "No"))
            {
                GameObject   parent        = new GameObject("SAR Projectors");
                GameObject   projector     = new GameObject("Projector");
                SARProjector sar_projector = projector.AddComponent(typeof(SARProjector)) as SARProjector;
                projector.transform.parent = parent.transform;

                ActivateDisplays();
            }
        }
        static void CreateFoiurSARProjectors()
        {
            if (EditorUtility.DisplayDialog("How many projectors do you require?", "Are you sure you want to create 4 new projectors?", "Yes", "No"))
            {
                GameObject parent = new GameObject("SAR Projectors");

                for (int i = 0; i < 4; i++)
                {
                    GameObject   projector     = new GameObject("Projector " + (i + 1));
                    SARProjector sar_projector = projector.AddComponent(typeof(SARProjector)) as SARProjector;
                    projector.GetComponent <Camera>().targetDisplay = (i);
                    projector.transform.parent = parent.transform;
                }

                ActivateDisplays();
            }
        }