Esempio n. 1
0
        void OnRoleInitBack(S2C_RoleInit msg)
        {
            UIManager.Instance.HideWaiting();

            if (msg.ret != 0)
            {
                UIManager.Instance.ShowAlert(LanguageManager.Instance.GetErrorMessage(msg.ret));
            }
            else
            {
                UIManager.Instance.HideWaiting();
                DestroyObject(_panelRoleInit.gameObject);
                _panelDashBase.SetActive(true);
                UserDataManager.Instance.UpdateUserData(msg.userData);
                _panelDashBase.GetComponent <PanelDashBase> ().LoadUserData();
            }
        }
Esempio n. 2
0
 public static void HandleMsg(int index, int type, S2C_RoleInit resp)
 {
     Messenger.Broadcast <S2C_RoleInit>("S2C_RoleInit", resp);
 }