void OnRoleInitBack(S2C_RoleInit msg) { UIManager.Instance.HideWaiting(); if (msg.ret != 0) { UIManager.Instance.ShowAlert(LanguageManager.Instance.GetErrorMessage(msg.ret)); } else { UIManager.Instance.HideWaiting(); DestroyObject(_panelRoleInit.gameObject); _panelDashBase.SetActive(true); UserDataManager.Instance.UpdateUserData(msg.userData); _panelDashBase.GetComponent <PanelDashBase> ().LoadUserData(); } }
public static void HandleMsg(int index, int type, S2C_RoleInit resp) { Messenger.Broadcast <S2C_RoleInit>("S2C_RoleInit", resp); }