public void HandleS0CPlayerJoin(S0CPlayerJoin s0CPlayerJoin) { /*EntityOtherPlayer entity = new EntityOtherPlayer(); entity.EntityId = s0CPlayerJoin.playerId; entity.SetPosition(s0CPlayerJoin.x, s0CPlayerJoin.y, s0CPlayerJoin.z); CraftGame.GetCraft().World.AddEntity(entity);*/ }
public void HandleS0CPlayerJoin(S0CPlayerJoin s0CPlayerJoin) { }