public GameObject CombineMeshes() { //var startCount = Environment.TickCount; return(RuntimeMeshBatcher.CombineMeshes( processObjectsByTag, rmbTag, processObjectsByLayer, rmbLayer, destroyOriginalObjects, keepOriginalObjectReferences, combineByGrid, gridType, gridSize)); //var endCount = Environment.TickCount; //Debug.Log("Meshes combined in " + (endCount - startCount) + "ms"); }
public GameObject CombineMeshes(GameObject[] objectsToBatch) { return(RuntimeMeshBatcher.CombineMeshes(objectsToBatch, destroyOriginalObjects, keepOriginalObjectReferences, combineByGrid, gridType, gridSize)); }