static void Main(string[] args) { List <string> unityAssemblyList = new List <string>(); Utils.Caller.Try(() => { m_Explorer = RuntimeExplorerApp.Instance; //Auto add game assembly to explorer app unityAssemblyList = SearchUnityGameAssembly("."); foreach (string assemblyPath in unityAssemblyList) { m_Explorer.LoadAssembly(assemblyPath); } m_Explorer.Run(); }); }
void Start() { List <string> unityAssemblyList = new List <string>(); Utils.Caller.Try(() => { m_Explorer = RuntimeExplorerApp.Instance; //Auto add game assembly to explorer app unityAssemblyList = SearchUnityGameAssembly("."); foreach (string assemblyPath in unityAssemblyList) { Utils.Logger.Info(name); m_Explorer.LoadAssembly(assemblyPath); } m_Explorer.Run(); }); }
public override void Entry(IModHelper helper) { List <string> unityAssemblyList = new List <string>(); Console.WriteLine("Loader.SMAPI"); Utils.Caller.Try(() => { m_Explorer = RuntimeExplorerApp.Instance; //Auto add game assembly to explorer app unityAssemblyList = SearchGameAssembly("."); foreach (string assemblyPath in unityAssemblyList) { m_Explorer.LoadAssembly(assemblyPath); } m_Explorer.Run(); }); }