Esempio n. 1
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 public AssemblyLoader(string path, string entryPointType, string entryPointMethod, string entryPointArg,
                       bool isPreloading, Runtime.AssemblyContextRef assemblyContextRef)
 {
     this.entryPointType     = entryPointType;
     this.entryPointMethod   = entryPointMethod;
     this.entryPointArg      = entryPointArg;
     this.assemblyPath       = path;
     this.isPreloading       = isPreloading;
     this.assemblyContextRef = assemblyContextRef;
 }
Esempio n. 2
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        private static void UnloadMainContext(bool threaded = true)
        {
            if (!mainContextRef.IsInvalid)
            {
                try
                {
                    AssemblyUnloader unloader = new AssemblyUnloader(entryPointType, unloadMethod, mainContextRef);
                    mainContextRef.DoCallBack(unloader.Unload);
                }
                catch (Exception e)
                {
                    MessageBox("HotReload Unload failed for \"" + mainAssemblyPath + "\" " +
                               Environment.NewLine + Environment.NewLine + e, unloadErrorMsgBoxTitle);
                }

                Runtime.AssemblyContextRef oldContextRef = mainContextRef;
                mainContextRef = Runtime.AssemblyContextRef.Invalid;

                UnloadContext(oldContextRef, threaded);
            }
        }
Esempio n. 3
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        private static void CreatePreloadedContext(string entryPointArg)
        {
            Runtime.AssemblyContextRef contextRef = Runtime.AssemblyContextRef.Invalid;

            if (SharedRuntimeState.CurrentRuntime == EDotNetRuntime.CoreCLR)
            {
                contextRef = Runtime.AssemblyContext.Create();
            }
            else
            {
                // Seperate method to avoid issues with .NET Core
                contextRef = CreatePreloadedContextAppDomain(entryPointArg);
            }

            entryPointArg += "|AssemblyContext=" + contextRef.Format();

            if (!contextRef.IsInvalid)
            {
                Debug.Assert(preloadedContextRef.IsInvalid, "Trying to preload when there is already something preloaded");

                try
                {
                    AssemblyLoader loader = new AssemblyLoader(mainAssemblyPath, entryPointType, entryPointMethod, entryPointArg, true, contextRef);
                    contextRef.DoCallBack(loader.Load);
                    preloadedContextRef = contextRef;
                }
                catch (Exception e)
                {
                    GameThreadHelper.Run(delegate() // For stylized message box (as we may not be in the game thread)
                    {
                        MessageBox("Failed to create assembly context for \"" + mainAssemblyPath + "\" " +
                                   Environment.NewLine + Environment.NewLine + e, errorMsgBoxTitle);
                    });
                    preloadFailed = true;
                    UnloadContext(contextRef);
                }
            }
        }
Esempio n. 4
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 public AssemblyUnloader(string entryPointType, string unloadMethod, Runtime.AssemblyContextRef assemblyContextRef)
 {
     this.entryPointType     = entryPointType;
     this.unloadMethod       = unloadMethod;
     this.assemblyContextRef = assemblyContextRef;
 }
Esempio n. 5
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        private static void UnloadContext(Runtime.AssemblyContextRef contextRef, bool threaded = true)
        {
            if (threaded)
            {
                // Run the Unload on a seperate thread to avoid waiting for it.
                new Thread(delegate()
                {
                    UnloadContext(contextRef, false);
                }).Start();
            }
            else
            {
                Exception exception = null;
                bool      unloaded  = false;

                if (SharedRuntimeState.CurrentRuntime == EDotNetRuntime.CoreCLR)
                {
                    WeakReference weakRef = contextRef.GetWeakReference();

                    try
                    {
                        // Just fire and hope for the best
                        contextRef.Unload();
                        unloaded = true;
                    }
                    catch (Exception e)
                    {
                        exception = e;
                    }

                    if (unloaded && weakRef != null)
                    {
                        for (int i = 0; i < 15 && weakRef.IsAlive; i++)
                        {
                            GC.Collect();
                            GC.WaitForPendingFinalizers();
                            if (i > 10)
                            {
                                Thread.Sleep(100);
                            }
                        }

                        if (weakRef.IsAlive)
                        {
                            exception = new Exception(".NET Core couldn't unload the AssemblyLoadContext. There is likely some global event" +
                                                      " which is being bound to. You will crash on the next load due to the state not being cleaned up properly.");
                            unloaded = false;
                        }
                    }
                }
                else
                {
                    for (int i = 0; i < 3; i++)
                    {
                        try
                        {
                            contextRef.Unload();
                            unloaded = true;
                            break;
                        }
                        catch (CannotUnloadAppDomainException e)
                        {
                            exception = e;
                        }
                        catch (AppDomainUnloadedException e)
                        {
                            exception = e;
                        }

                        // Give it a little more time and then try again
                        Thread.Sleep(300);
                    }
                }

                if (!unloaded)
                {
                    GameThreadHelper.Run(delegate() // For stylized message box (as we may not be in the game thread)
                    {
                        MessageBox("Failed to unload assembly context for \"" + mainAssemblyPath + "\" " +
                                   Environment.NewLine + Environment.NewLine + exception, unloadErrorMsgBoxTitle);
                    });
                }
            }
        }
Esempio n. 6
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        private static bool ReloadMainContext(bool threaded = true)
        {
            if (!GameThreadHelper.IsInGameThread())
            {
                bool result = false;
                GameThreadHelper.Run(delegate { result = ReloadMainContext(); });
                return(result);
            }

            if (!SharedRuntimeState.IsActiveRuntime)
            {
                return(false);
            }

            if (!File.Exists(mainAssemblyPath))
            {
                SharedRuntimeState.SetHotReloadData(null);
                return(false);
            }

            if (!mainContextRef.IsInvalid)
            {
                UnloadMainContext(threaded);
            }

            string entryPointArgEx = entryPointArg;
            bool   firstLoad       = preloadContextWaitHandle == null;

            if (firstLoad)
            {
                PreloadNextContext(threaded);
            }
            else
            {
                entryPointArgEx += "|Reloading=true";
            }

            preloadContextWaitHandle.WaitOne(Timeout.Infinite);
            preloadContextWaitHandle.Reset();

            if (!preloadFailed)
            {
                Debug.Assert(!preloadedContextRef.IsInvalid, "Preloaded context shouldn't be invalid");

                mainContextRef      = preloadedContextRef;
                preloadedContextRef = Runtime.AssemblyContextRef.Invalid;

                entryPointArgEx += "|AssemblyContext=" + mainContextRef.Format();

                try
                {
                    AssemblyLoader loader = new AssemblyLoader(mainAssemblyPath, entryPointType, entryPointMethod, entryPointArgEx, false, mainContextRef);
                    mainContextRef.DoCallBack(loader.Load);
                    UpdateAssemblyWatchers();
                }
                catch (Exception e)
                {
                    MessageBox("Failed to create assembly context for \"" + mainAssemblyPath + "\" " +
                               Environment.NewLine + Environment.NewLine + e, errorMsgBoxTitle);
                }
            }

            PreloadNextContext(threaded);
            SharedRuntimeState.SetHotReloadData(null);
            return(true);
        }