protected internal void RunJob(Job job, int stepNumber = 0) { lock (_runningLock) { if (Running.Count >= MaxConcurrentJobs) { _runCompleteSignal.WaitOne(); } job.WorkerException += (o, a) => { OnWorkerException(job.CurrentWorkState); }; job.WorkerStarting += (o, a) => { OnWorkerStarting(job.CurrentWorkState); }; job.WorkerFinished += (o, a) => { OnWorkerFinished(job.CurrentWorkState); }; job.JobFinished += (o, a) => { OnJobFinished(job.CurrentWorkState); }; Running.Add(job); } job.StepNumber = stepNumber; job.Run(); }
public void ReadyToRunning() { Process p = this.HighestPriority(); if (p == null || Ready.Count == 0) { //Console.WriteLine("No ready process."); } else { p.Status = "Running"; p.CPU_usage++; Ready.Remove(p); Running.Add(p); //Console.WriteLine("ReadyToRunning"); //Console.WriteLine("Process status: " + p.Status); //Console.WriteLine("Running count: "+Running.Count); } }
async void doStart(CommandArgs e) { if (e.Parameters.Count == 0) { e.Player.SendErrorMessage($"Invalid syntax! Proper syntax: {Commands.Specifier}timeline start <file> [params...]"); return; } string filePath = e.Parameters[0]; if (!e.Player.CanUseTimeline(filePath)) { e.Player.SendErrorMessage("You don't have access to this timeline."); return; } string path = Path.Combine(TShock.SavePath, filePath.EndsWith(".txt") ? filePath : $"{filePath}.txt"); if (!File.Exists(path)) { e.Player.SendErrorMessage($"'{filePath}' doesn't exist."); return; } string name = Path.GetFileNameWithoutExtension(filePath); if (Running.Exists(t => t.Name.Equals(name, StringComparison.OrdinalIgnoreCase))) { e.Player.SendErrorMessage($"'{name}' is already running."); return; } string data; try { data = File.ReadAllText(path); } catch (Exception ex) { e.Player.SendErrorMessage($"Timeline loading failed: {ex.Message}"); return; } // Remove the file name e.Parameters.RemoveAt(0); Timeline timeline = new Timeline(name, data, e.Parameters); try { // Process the timeline and handle all exceptions e.Player.SendInfoMessage("Processing timeline..."); await timeline.Start(); timeline.Finished += (o, a) => Running.Remove(timeline); Running.Add(timeline); e.Player.SendSuccessMessage($"{name} started."); } catch (EmptyTimelineException) { e.Player.SendErrorMessage($"'{name}' must contain at least one command."); } catch (MissingParameterException ex) { e.Player.SendInfoMessage($"'{name}' syntax: {Commands.Specifier}timeline start {name} {ex.Message}"); } catch (CannotRunException ex) { e.Player.SendErrorMessage( $"Error processing timeline '{name}' at line {ex.Line}: Cannot run {Commands.Specifier}{ex.Command} as the server."); } catch (TimelineException ex) { e.Player.SendErrorMessage($"Error processing timeline '{name}' at line {ex.Line}: {ex.Message}"); } }