protected override void Start() { base.Start(); _mySkill = gameObject.AddComponent <RunnerSkill>(); skills.Add(_mySkill); _mySkill.infoCanvas = infoCanvas; pMainSkill = _mySkill; }
void Awake() { m_runnerController = GetComponent <RunnerController>(); m_runnerInput = GetComponent <RunnerInput>(); m_status = GetComponent <RunnerStatus>(); m_runnerSkill = GetComponent <RunnerSkill>(); m_animatorManeger = new AnimatorManager(GetComponentsInChildren <Animator>(true)); }
private void Awake() { m_uIController = GameObject.Find("UIController").GetComponent <UIController>();; m_runnerInput = GetComponent <RunnerInput>(); m_runnerStatus = GetComponent <RunnerStatus>(); m_runnerSkill = GetComponent <RunnerSkill>(); m_rigidbody = GetComponent <Rigidbody>(); m_animaton = GetComponent <PlayerAnimator>(); }
void Awake() { m_rigidBody = GetComponent <Rigidbody>(); m_runnerInput = GetComponent <RunnerInput>(); m_runnerMove = GetComponent <RunnerMove>(); m_runnerStatus = GetComponent <RunnerStatus>(); m_runnerSkill = GetComponent <RunnerSkill>(); m_rigidBody = GetComponent <Rigidbody>(); m_runnerAnimator = GetComponent <PlayerAnimator>(); //初期ステータス m_runnerStatus.firstSpeed = 2; m_runnerStatus.maxSpeed = 3; m_runnerStatus.health = 5; m_runnerStatus.maxHealth = 5; m_runnerStatus.isState = true; m_runnerStatus.ishave = false; m_runnerStatus.animator = GetComponent <Animator>(); if (ChaserFlag == false) { m_runnerStatus.animator.runtimeAnimatorController = Resources.Load <RuntimeAnimatorController>("Runner"); } }