public void CreatePlayerWhichBlockOwnAndGetNewCard_IfDropEagle() { var player = new Runner.DSL.PlayerBuilder() .WithName("Ivan") .Build(); var boardMap = $@" +-------------------------------+ +InProgress|InTesting |Completed+ +-------------------------------+ +Ivan | | + + | | + +-------------------------------+"; var board = Create.Board.FromMap(boardMap); var newBoard = player.Play(CoinSide.Eagle, board); AssertBoard.Equals($@"+-------------------------------+ +InProgress|InTesting |Completed+ +-------------------------------+ +Ivan | | + +Ivan* | | + +-------------------------------+", newBoard); }
public void CreatePlayerWhichMoveOwnCardFirstly_IfDropTails() { var player = new Runner.DSL.PlayerBuilder() .WithName("Ivan") .Build(); var boardMap = $@" +-------------------------------+ +InProgress|InTesting |Completed+ +-------------------------------+ +Ivan | | + +Ivan* | | + +-------------------------------+"; var board = Create.Board.FromMap(boardMap); var newBoard = player.Play(CoinSide.Tails, board); AssertBoard.Equals($@"+-------------------------------+ +InProgress|InTesting |Completed+ +-------------------------------+ +Ivan* |Ivan | + + | | + +-------------------------------+", newBoard); }
public void CreatePlayerWhichUnblockOwnCard_IfDropTailsAndCantGetNewOrMoveOwnCard() { var player = new Runner.DSL.PlayerBuilder() .WithName("Ivan") .Build(); var boardMap = $@" +-------------------------------+ +InProgress|InTesting |Completed+ +-------------------------------+ +Ivan* | | + + | | + #-------------------------------# +Limit:1 |Limit:1 | +"; var board = Create.Board.FromMap(boardMap); var newBoard = player.Play(CoinSide.Tails, board); AssertBoard.Equals($@"+-------------------------------+ +InProgress|InTesting |Completed+ +-------------------------------+ +Ivan | | + + | | + #-------------------------------# +Limit:1 |Limit:1 | +", newBoard); }