Esempio n. 1
0
        private static Tuple <string, string> GetRunesPaths(Participant participant)
        {
            var perkPrimaryStylePath = RunePaths.FirstOrDefault(rp => rp.Id == participant.Stats.PerkPrimaryStyle);
            var perkSubStylePath     = RunePaths.FirstOrDefault(rp => rp.Id == participant.Stats.PerkSubStyle);

            if (perkPrimaryStylePath == null || perkSubStylePath == null)
            {
                return(Tuple.Create("https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/Inspiration/GlacialAugment/GlacialAugment.png", "https://ddragon.leagueoflegends.com/cdn/img/perk-images/Styles/7204_Resolve.png"));
            }

            var keystonePath = "";

            var found = false;

            foreach (var slot in perkPrimaryStylePath.Slots)
            {
                foreach (var rune in slot.Runes)
                {
                    if (rune.Id == participant.Stats.Perk0)
                    {
                        keystonePath = rune.Icon;
                        found        = true;
                        break;
                    }
                }
                if (found == true)
                {
                    break;
                }
            }

            return(Tuple.Create(keystonePath, perkSubStylePath.Icon));
        }
Esempio n. 2
0
        //For the match breakdown, return the rune paths so we have access to all the runes for display on the view, selected or unselected
        private static List <RunePath> GetRunesOfPlayer(Participant participant)
        {
            var pathBuilder = new UrlPathBuilder();

            var perkPrimaryStyle = RunePaths.FirstOrDefault(p => p.Id == participant.Stats.PerkPrimaryStyle);
            var perkSubStyle     = RunePaths.FirstOrDefault(rp => rp.Id == participant.Stats.PerkSubStyle);
            var fragments        = RunePaths.FirstOrDefault(rp => rp.Name == "Rune Stats");

            if (perkPrimaryStyle == null || perkSubStyle == null || fragments == null)
            {
                return(null);
            }

            var runes = new List <RunePath>();

            runes.Add(perkPrimaryStyle);
            runes.Add(perkSubStyle);
            runes.Add(fragments);

            return(runes);
        }