Esempio n. 1
0
        private void InitSlotByType(List <RunePageInfo.RuneSlotInfo> rundSlotInfoList, RuneSlotType type, Transform slottransform)
        {
            for (int i = 0; i < rundSlotInfoList.Count; i++)
            {
                RunePageInfo.RuneSlotInfo runeSlot = rundSlotInfoList[i];
                RuneSlotItem runeSlotItem          = slottransform.GetChild(i).GetComponent <RuneSlotItem>();
                runeSlotItem.slotType = type;
                runeSlotItem.state    = (RuneSlotState)runeSlot.state;
                runeSlotItem.slotId   = runeSlot.id;
                runeSlotItem.itemId   = runeSlot.itemId;
                runeSlotItem.pageId   = currentRunePageId;
                runeSlotItem.gameObject.GetComponent <Toggle>().isOn = false;
                if (runeSlot.itemId != 0 && runeSlotItem.state == RuneSlotState.INLAID)
                {
                    runeSlotItem.runeIcon = controller.GetRuneIcon(runeSlot.itemId);
                    slotPageTotalLevel   += controller.GetRuneLevel(runeSlot.itemId);
                }

                if (runeSlotItem.state == RuneSlotState.CAN_BUY)
                {
                    canBuyRuneSoltList.Add(runeSlotItem);
                }
                runeSlotItem.InitItem();
                AddSlotOnClick(runeSlotItem);
            }
        }
Esempio n. 2
0
        private void HandleUnEquipRuneFeedback(byte[] data)
        {
            UnEquipRuneS2C feedback = ProtobufUtils.Deserialize <UnEquipRuneS2C> (data);

            if (feedback.result)
            {
                RunePageInfo.RuneSlotInfo slot = runePages.Find(t => t.pageId == _view.currentRunePageId).slots.Find(a => a.id == _view.currentSlotId);
                slot.state  = (int)RuneSlotState.UNLOCK;
                slot.itemId = 0;
                _view.LoadRunePageItem();
                _view.RefreshRuneSlotItem();
                _view.LoadRunePackItem();
                _view.ShowRunePageInformationPanel();
            }
        }
Esempio n. 3
0
        public Dictionary <int, float[]> GetRunePageAttribute(int runePageId)
        {
            List <RunePageInfo.RuneSlotInfo> slotList = runePageList.Find(p => p.pageId == runePageId).slots;
            List <int> runeIdList = new List <int> ();

            for (int i = 0; i < slotList.Count; i++)
            {
                RunePageInfo.RuneSlotInfo runeSlot = slotList[i];
                if (runeSlot.itemId != 0)
                {
                    runeIdList.Add(runeSlot.itemId);
                }
            }

            Dictionary <int, float[]> attributes = new Dictionary <int, float[]> ();

            List <RuneProto.Rune> runes = DataManager.GetInstance().runeProtoData;

            for (int i = 0; i < runeIdList.Count; i++)
            {
                int runeId = runeIdList[i];

                RuneProto.Rune rune = runes.Find(p => p.ID == runeId);

                int   property1 = rune.Property1;
                int   addition1 = rune.Addition1;
                float value1    = rune.Value1;

                int   property2 = rune.Property2;
                int   addition2 = rune.Addition2;
                float value2    = rune.Value2;

                int   property3 = rune.Property3;
                int   addition3 = rune.Addition3;
                float value3    = rune.Value3;

                int   property4 = rune.Property4;
                int   addition4 = rune.Addition4;
                float value4    = rune.Value4;

                AddRunePageAttribute(attributes, property1, addition1, value1);
                AddRunePageAttribute(attributes, property2, addition2, value2);
                AddRunePageAttribute(attributes, property3, addition3, value3);
                AddRunePageAttribute(attributes, property4, addition4, value4);
            }

            return(attributes);
        }