public Combat(RunStateManager runStateManager) : base(runStateManager) { }
public Reward(RunStateManager runStateManager) : base(runStateManager) { }
public GameWin(RunStateManager runStateManager) : base(runStateManager) { }
public Gameover(RunStateManager runStateManager) : base(runStateManager) { }
public BeforeCombat(RunStateManager runStateManager) : base(runStateManager) { }
public RunState(RunStateManager theManager) // Constructor that takes an argument. { manager = theManager; }