void Update() { if (currentState.ReadyToTransite()) { currentState = currentState.Transite(); stateText.text = "State: " + currentState.Name(); } }
void Update() { if (currentState.ReadyToTransite()) { currentState = currentState.Transite(); stateText.text = "State: " + currentState.Name(); } if (timeStartGame != 0) { if (Time.time - timeQuitGame > 0) { if (GameController.gameStarted) { gameController.LeaveGame(true); } else { SceneManager.LoadScene("Main Menu"); } } } }