private void StartTweenMoney() { //Logger.LogWarp.LogError("StartTweenMoney"); m_Animator.enabled = false; //LoadingMgr.Inst.StartCoroutine(PlayMoneyAnimation()); RunCoroutine.Run(PlayMoneyAnimation()); }
private void DoTweenMoneyEffect(int index) { //Logger.LogWarp.LogError("DoTweenMoneyEffect " + index + " " + m_TargetPosition + " " + moveTime); MoneyEffectData data = m_MoneyEffectChildList[index]; data.Trans.localScale = scale; //Vector2 p2 = Vector2.zero; Vector2 p2 = data.Trans.position; //if (tweenPos != null) //{ // if (tweenPos.IsPlaying()) // { // tweenPos.Complete(); // } // tweenPos.Kill(); //} tweenPos = DOTween.To(() => p2, x => p2 = x, m_TargetPosition, moveTime); tweenPos.SetEase(Ease.InSine); //data.effect.SetActive(true); //Debug.Log("m_TargetPosition=" + m_TargetPosition); tweenPos.OnUpdate(() => { //Logger.LogWarp.LogError(data.Trans.name + " " + p2); data.Trans.position = p2; }); tweenPos.OnComplete(() => { //Logger.LogWarp.LogError("tweenPos.OnComplete " + m_CurPlayCount + " " + m_MaxCount); data.Trans.localScale = Vector3.zero; m_CurPlayCount++; //EventManager.Trigger(EventEnum.MoneyEffectPlayUpdate, m_MoneyType); //ShakePhone.ShakeLight(); if ((m_CurPlayCount + 1) >= m_MaxCount) { m_CurPlayCount = 0; switch (m_MoneyType) { case MoneyType.Diamond: m_DiamondEffectObj.SetActive(true); break; case MoneyType.Money: m_MoneyEffectObj.SetActive(true); break; case MoneyType.Physic: physicEffectObj.SetActive(true); break; } RunCoroutine.Run(PlayCompleteEffect()); } }); }
public void LoadScene(string scenePath, System.Action callback) { loadFinished = false; ResHelper.LoadScene(scenePath); SceneManager.sceneLoaded += (a, b) => { loadFinished = true; }; if (callback != null) { RunCoroutine.Run(CoLoadFinished(callback)); } }
void LoadAssetAsync <T>(string assetName, E_LoadAsset eloadAsset, System.Action <T> callback) where T : IAssetGetter, new() { T getter; string bundleName = GetBundleName(assetName); if (LoadAssetFromNameAssetHolder(assetName, bundleName, out getter)) { callback(getter); } //BundleAsyncRequest bundleRequest = new BundleAsyncRequest(assetName, eloadAsset, callback); BundleAsyncRequest bundleRequest = new BundleAsyncRequest(assetName, eloadAsset); bundleAsyncs.Enqueue(bundleRequest); RunCoroutine.Run(CoBundleAsyncRequest <T>(bundleRequest, callback)); }
void LoadAssetAsync <T>(string assetName, E_LoadAsset eloadAsset, System.Action <T> callback) where T : IAssetGetter, new() { T getter; string bundleName = GetBundleName(assetName); if (LoadAssetFromNameAssetHolder(assetName, bundleName, out getter)) { if (callback != null) { callback(getter); } return; } BundleAsyncRequest bundleRequest = new BundleAsyncRequest(assetName, eloadAsset); Logger.LogWarp.Log(assetName + " request " + bundleRequest.currRequestID); bundleAsyncs.Enqueue(bundleRequest); RunCoroutine.Run(CoBundleAsyncRequest <T>(bundleRequest, callback)); }
public void LoadObjectAsync(string path, System.Action <Object> callback) { int pathHash = path.GetHashCode(); Object obj = null; //没有缓存,没有异步加载 if (!objCache.TryGetValue(pathHash, out obj) && !asyncRequests.Contains(pathHash)) { RunCoroutine.Run(CoLoadObjectAsync(path, pathHash, callback)); return; } //没有缓存,但有异步加载 if (!objCache.TryGetValue(pathHash, out obj) && asyncRequests.Contains(pathHash)) { RunCoroutine.Run(CoWaitAsync(pathHash, callback)); return; } callback?.Invoke(obj); }
public void CopyAssetBundle(string source, string dest, System.Action <string> callback = null) { Logger.LogWarp.Log("CopyAssetBundle " + source + " " + dest); RunCoroutine.Run(CoCopyAssetBundle(source, dest, callback)); }
public void LoadSceneAsync(string sceneName, Action callback, Action <float> progress = null) { RunCoroutine.Run(ILoadSceneAsync(sceneName, callback, progress)); }