Esempio n. 1
0
    public void Setup(GameObject _browser, GameObject _story, RumourMill _mill)
    {
        Broswer = _browser;
        Story   = _story;
        Mill    = _mill;

        Broswer.SetActive(false);
        Story.SetActive(false);

        changeState(StateName.Home);
    }
Esempio n. 2
0
        public override void Start()
        {
            base.Start();
            m_ActiveWorld.Player.UpdateMe();
            m_GameplayFlags = GameplayFlags.Moving;
            RumourMill.GenerateRumours(m_ActiveWorld);

            SetEntityWorld(overworld);

            if (s_GUIManager == null)
            {
                GameObject          obj     = GameObject.Find("GUIInventory");
                JoyInventoryManager manager = obj.GetComponent <JoyInventoryManager>();
                manager.SetPlayer(m_ActiveWorld.Player);
                //manager.DoAll();
            }

            SetUpUi();
        }
Esempio n. 3
0
        protected void ChangeWorld(WorldInstance newWorld, Vector2Int spawnPoint)
        {
            Done = true;

            WorldInstance oldWorld = m_ActiveWorld;
            Entity        player   = oldWorld.Player;

            m_ActiveWorld.RemoveEntity(player.WorldPosition);

            m_ActiveWorld = newWorld;
            m_ActiveWorld.AddEntity(player);
            player.MyWorld = m_ActiveWorld;

            player = m_ActiveWorld.Player;

            player.Move(spawnPoint);
            player.UpdateMe();

            m_GameplayFlags = GameplayFlags.Moving;
            RumourMill.GenerateRumours(m_ActiveWorld);

            QuestTracker.PerformExploration(player, newWorld);
            Tick();
        }