Esempio n. 1
0
        public void Start()
        {
            Game game = (new Menu()).getGame();

            if (game.players.Length < 1 || game.players.Length > 4)
            {
                throw new Exception("An invalid game was passed to the GameMaster.\nThe number of players is invalid.");
            }

            //Some logic for creating players.

            switch (game.mode)
            {
            case ModeTypes.Battle:
                rules = new BattleRules();
                break;

            case ModeTypes.Classic:
                rules = new ClassicRules();
                break;

            case ModeTypes.GhostTag:
                rules = new TagRules();
                break;
            }
            //  elements.AddRange(rules.GetElements());
            elements.AddRange(PlayerElements);

            board = new Board(elements.ToArray(), rules);
        }
Esempio n. 2
0
        public void Start()
        {
            Game game = (new Menu()).getGame();

            if (game.players.Length < 1 || game.players.Length > 4)
            {
                throw new Exception("An invalid game was passed to the GameMaster.\nThe number of players is invalid.");
            }

            elements = new Element[game.players.Length];

            for (int i = 0; i < elements.Length; i++)
            {
                elements[i] = new Element(game.players[i], game.controls[i], game.schemes[i]);
            }

            switch (game.mode)
            {
            case ModeTypes.Battle:
                rules = new BattleRules();
                break;

            case ModeTypes.Classic:
                rules = new ClassRules();
                break;

            case ModeTypes.GhostTag:
                rules = new TagRules();
                break;
            }
            board = new Board(elements, rules);
        }
Esempio n. 3
0
        public void Start()
        {
            Game game = (new Menu()).getGame();

            if (game.players.Length < 1 || game.players.Length > 4)
                throw new Exception("An invalid game was passed to the GameMaster.\nThe number of players is invalid.");

            //Some logic for creating players.

            switch (game.mode)
            {
                case ModeTypes.Battle:
                    rules = new BattleRules();
                    break;
                case ModeTypes.Classic:
                    rules = new ClassicRules();
                    break;
                case ModeTypes.GhostTag:
                    rules = new TagRules();
                    break;
            }
              //  elements.AddRange(rules.GetElements());
            elements.AddRange(PlayerElements);

            board = new Board(elements.ToArray(), rules);
        }
Esempio n. 4
0
 public Board(Element[] elements, RulesI rules)
 {
     this.elements = elements;
     this.rules    = rules;
 }