private void Awake() { AssociateGUI(); GetColors(); ruleCreator = new RuleCreator(); SceneManager.directoryRules = this.direcotyRules; }
public void Setup() { var overcrowdingRule = RuleCreator.GetOvercrowdingRule(); var cellAliveRequirement = new InitialStateRequirement(new HashSet <CellState> { CellState.Alive }); var eightNeighboursRequirement = new ActiveNeighbourRequirement(new HashSet <int> { 8 }); var superOvercrowdingRequirements = new List <IRequirement> { cellAliveRequirement, eightNeighboursRequirement }; var superOvercrowdingRule = new Rule(superOvercrowdingRequirements, CellState.Alive); var rules = new Dictionary <int, Rule> { { 1, superOvercrowdingRule }, { 2, overcrowdingRule } }; _ruleSet = new RuleSet(rules); }
public void Setup() { _overcrowdingRule = RuleCreator.GetOvercrowdingRule(); }