Esempio n. 1
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 public void AcceptsFalse()
 {
     subject.rule = new RuleContainer
     {
         Interface = new FalseRuleStub()
     };
     Assert.IsTrue(container.Accepts(containingObject));
 }
        public IEnumerator AcceptsMatch()
        {
            UnityObjectObservableList objects = containingObject.AddComponent <UnityObjectObservableList>();

            yield return(null);

            subject.Objects = objects;
            objects.Add(containingObject);

            Assert.IsTrue(container.Accepts(containingObject));
        }
Esempio n. 3
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        public IEnumerator AcceptsMatch()
        {
            StringObservableList tags = containingObject.AddComponent <StringObservableList>();

            yield return(null);

            subject.Tags = tags;
            tags.Add(validTag);

            Assert.IsTrue(container.Accepts(containingObject));
        }
        public void AcceptsExactMatch()
        {
            Vector3 toFind = new Vector3(1f, 2f, 1f);

            subject.Target = new Vector3(1f, 2f, 1f);
            Assert.IsTrue(container.Accepts(toFind));
        }
Esempio n. 5
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 public void AcceptsMatch()
 {
     subject.rules.Add(
         new RuleContainer
     {
         Interface = new TrueRuleStub()
     });
     subject.rules.Add(
         new RuleContainer
     {
         Interface = new FalseRuleStub()
     });
     Assert.IsTrue(container.Accepts(containingObject));
 }
 /// <summary>
 /// Determines whether events should be emitted.
 /// </summary>
 /// <param name="data">The data to check.</param>
 /// <returns><see langword="true"/> if events should be emitted.</returns>
 protected virtual bool CanEmit(EventData data)
 {
     return((data.isTrigger && emittedTypes.HasFlag(CollisionTypes.Trigger) ||
             !data.isTrigger && emittedTypes.HasFlag(CollisionTypes.Collision)) &&
            (data.forwardSource == null ||
             forwardingSourceValidity.Accepts(data.forwardSource.gameObject)));
 }
Esempio n. 7
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 /// <summary>
 /// Determines whether the <see cref="RaycastHit"/> data contains a valid surface.
 /// </summary>
 /// <param name="collisionData">The <see cref="RaycastHit"/> data to check for validity on.</param>
 /// <returns><see langword="true"/> if the <see cref="RaycastHit"/> data contains a valid surface.</returns>
 protected virtual bool ValidSurface(RaycastHit collisionData)
 {
     if (targetValidity != null && collisionData.transform != null)
     {
         return(targetValidity.Accepts(collisionData.transform.gameObject));
     }
     return(true);
 }
Esempio n. 8
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        /// <summary>
        /// Consumes data from a from a <see cref="ActiveCollisionPublisher"/>.
        /// </summary>
        /// <param name="publisher">The publisher of the data.</param>
        /// <param name="currentCollision">The current collision within published data.</param>
        public virtual void Consume(ActiveCollisionPublisher publisher, CollisionNotifier.EventData currentCollision)
        {
            if (!isActiveAndEnabled || !publisherValidity.Accepts(publisher.gameObject))
            {
                return;
            }

            PublisherSource  = publisher;
            CurrentCollision = currentCollision;
            Consumed?.Invoke(eventData.Set(PublisherSource, currentCollision));
        }
Esempio n. 9
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        public IEnumerator AcceptsMatch()
        {
            RuleContainerObservableList rules = containingObject.AddComponent <RuleContainerObservableList>();

            yield return(null);

            subject.Rules = rules;

            rules.Add(
                new RuleContainer
            {
                Interface = new TrueRuleStub()
            });
            rules.Add(
                new RuleContainer
            {
                Interface = new TrueRuleStub()
            });

            Assert.IsTrue(container.Accepts(containingObject));
        }
Esempio n. 10
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        public void AcceptsInRange()
        {
            int toFind = 3;

            subject.Range = new IntRange(1, 4);
            Assert.IsTrue(container.Accepts(toFind));
        }
Esempio n. 11
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        public void AcceptsInRange()
        {
            float toFind = 3f;

            subject.Range = new FloatRange(1f, 4f);
            Assert.IsTrue(container.Accepts(toFind));
        }
 public void AcceptsOnNullContainer()
 {
     subject = null;
     Assert.IsTrue(subject.Accepts(argument));
 }
Esempio n. 13
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 public bool Accepts(object obj)
 {
     Debug.Log("accepted!");
     return(container.Accepts(obj));
 }
 public void AcceptsMatch()
 {
     containingObject.SetActive(true);
     Assert.IsTrue(container.Accepts(containingObject));
 }
Esempio n. 15
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 /// <inheritdoc />
 protected override bool IsTargetValid(GameObject target)
 {
     return(base.IsTargetValid(target) && targetValidity.Accepts(target));
 }
Esempio n. 16
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 /// <inheritdoc />
 protected override bool IsSourceValid(GameObject source)
 {
     return(base.IsSourceValid(source) && sourceValidity.Accepts(source));
 }
Esempio n. 17
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        public void AcceptsFound()
        {
            string toFind             = "found";
            StringObservableList list = containingObject.AddComponent <StringObservableList>();

            list.Add(toFind);
            subject.InListPattern = toFind;

            Assert.IsTrue(container.Accepts(containingObject));
        }
 public void AcceptsExactMatch()
 {
     string toFind = "test";
     subject.TargetPattern = "test";
     Assert.IsTrue(container.Accepts(toFind));
 }
 public void AcceptsMatch()
 {
     subject.objects.Add(containingObject);
     Assert.IsTrue(container.Accepts(containingObject));
 }
Esempio n. 20
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 public void AcceptsMatch()
 {
     subject.tags.Add(validTag);
     Assert.IsTrue(container.Accepts(containingObject));
 }
 /// <inheritdoc />
 protected override bool IsValid()
 {
     return(base.IsValid() && receiveValidity.Accepts(Payload));
 }
Esempio n. 22
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 /// <summary>
 /// Determines whether the <see cref="RaycastHit"/> data contains a valid collision against the given rule.
 /// </summary>
 /// <param name="collisionData">The <see cref="RaycastHit"/> data to check for validity on.</param>
 /// <param name="rule">The <see cref="RuleContainer"/> to check the validity against.</param>
 /// <returns>Whether the <see cref="RaycastHit"/> data contains a valid collision.</returns>
 protected virtual bool CollisionMatchesRule(RaycastHit collisionData, RuleContainer rule)
 {
     return(collisionData.transform != null && rule.Accepts(collisionData.transform.gameObject));
 }
Esempio n. 23
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 /// <inheritdoc />
 protected override bool IsValid()
 {
     return(base.IsValid() && publisherValidity.Accepts(Payload?.publisher?.PublisherContainer));
 }
 public void AcceptsMatch()
 {
     containingObject.layer = LayerMask.NameToLayer("UI");
     subject.LayerMask      = LayerMask.GetMask("UI");
     Assert.IsTrue(container.Accepts(containingObject));
 }
Esempio n. 25
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 /// <inheritdoc />
 public bool Accepts(object target)
 {
     return(!rule.Accepts(target));
 }
 /// <inheritdoc />
 protected override bool IsValid()
 {
     return(base.IsValid() && receiveValidity.Accepts(GetTargetToCheck()));
 }
 /// <summary>
 /// Determines if the current collision is valid.
 /// </summary>
 /// <param name="collisionData">The collision to check.</param>
 /// <returns>The validity result of the collision.</returns>
 protected virtual bool IsValidCollision(CollisionNotifier.EventData collisionData)
 {
     return(collisionData.collider != null && collisionValidity.Accepts(collisionData.collider.gameObject));
 }