public static bool TriggerAttackReplacementCombatManeuver(this UnitEntityData initiator, UnitEntityData target, ItemEntityWeapon weapon, int attackBonusPenalty, CombatManeuver combatManeuver)
        {
            var combatManeuverRule = new RuleCombatManeuver(initiator, target, combatManeuver);

            combatManeuverRule.ReplaceAttackBonus = new int?(initiator.Stats.BaseAttackBonus + attackBonusPenalty);

            BlueprintAbility combatManeuverAbility = Main.Library.Get <BlueprintAbility>(CombatManeuverData.combatManeuverActionIds[combatManeuver]);
            var abilityData = new Kingmaker.UnitLogic.Abilities.AbilityData(combatManeuverAbility, initiator.Descriptor);
            var context     = abilityData.CreateExecutionContext(target);

            Game.Instance.UI.BattleLogManager.HandleUseAbility(abilityData, null);

            var combatTextManager = initiator.GetCombatTextManager();

            if (combatTextManager != null)
            {
                /*MethodInfo settingsForbidsMethod = combatTextManager.GetType().GetMethod("SettingForbids", BindingFlags.NonPublic | BindingFlags.Instance);
                 * bool forbids = (bool)settingsForbidsMethod.Invoke(combatTextManager, new object[] { SettingsRoot.Instance.ShowSpellNameInCombatText });
                 * if (!forbids)
                 *  combatTextManager.AddCombatText(combatManeuverAbility.Name, combatTextManager.DefaultColor, true, combatManeuverAbility.Icon);*/

                var mockSpellRule = new RuleCastSpell(abilityData, target);
                combatTextManager.OnEventDidTrigger(mockSpellRule);
            }

            return(context.TriggerRule(combatManeuverRule).Success);
        }
 public override void RunAction()
 {
     try
     {
         //Log.Append($"{GetType().Name}.RunAction()");
         var context = Buff.Context.SourceAbilityContext;
         var ability = context.Ability;
         //Log.Append($"  ability {ability} caster {context.Caster.CharacterName} fact {ability.Fact}");
         //Log.Append($"  spellbook {ability.Spellbook?.Blueprint} main target {context.MainTarget}");
         //Log.Flush();
         var spellData = new AbilityData(Spell, context.Caster.Descriptor, ability.Fact, ability.Spellbook?.Blueprint);
         spellData.OverrideSpellLevel = Context.Params.SpellLevel;
         var castSpell = new RuleCastSpell(spellData, context.MainTarget);
         // Disable spell failure: we already cast the spell.
         castSpell.IsCutscene = true;
         castSpell            = Rulebook.Trigger(castSpell);
         if (IsInstant)
         {
             castSpell.ExecutionProcess.InstantDeliver();
         }
     }
     catch (Exception e)
     {
         Log.Error(e);
     }
 }
Esempio n. 3
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        public void OnEventAboutToTrigger(RuleCastSpell evt)
        {
            if (!evt.Spell.Blueprint.IsSpell || evt.Spell.Spellbook == null || (evt.Spell.StickyTouch != null))
            {
                return;
            }

            if (ignore_psychic && evt.Spell.Spellbook.Blueprint.GetComponent <SpellbookMechanics.PsychicSpellbook>() != null)
            {
                return;
            }
            int threshold = this.chance.Calculate(this.Fact.MaybeContext);
            int d100      = RulebookEvent.Dice.D100;

            //Main.logger.Log($"Failure: {d100}/{threshold}");
            if (d100 > threshold)
            {
                return;
            }
            evt.SpellFailureChance = 200;
            if (do_not_spend_slot_if_failed)
            {
                evt.Spell.Caster.Ensure <SpellbookMechanics.UnitPartDoNotSpendNextSpell>().active = true;
            }
        }
Esempio n. 4
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 public void OnEventAboutToTrigger(RuleCastSpell evt)
 {
     if (!evt.Spell.Blueprint.IsSpell || (evt.Spell.StickyTouch != null))
     {
         return;
     }
     evt.SpellFailureChance = Math.Max(evt.SpellFailureChance, this.chance);
 }
Esempio n. 5
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 public void OnEventAboutToTrigger(RuleCastSpell evt)
 {
     //Main.logger.Log("Checking " + evt.Spell.Name);
     if ((evt.Spell?.SourceItemUsableBlueprint == null) || (evt.Spell.StickyTouch != null))
     {
         return;
     }
     evt.SpellFailureChance = Math.Max(evt.SpellFailureChance, this.chance);
     //Main.logger.Log("Ok " + evt.SpellFailureChance.ToString());
 }
Esempio n. 6
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        public void OnEventDidTrigger(RuleCastSpell evt)
        {
            if (DoNotRemove || spell == null || evt.Spell != spell)
            {
                return;
            }

            // Our spell was cast, time to remove the buff.
            Buff.Remove();
        }
            private void applySpell(SpellSlot spell_slot, AbilityExecutionContext context, TargetWrapper target)
            {
                var spell = getSpellOrVariant(spell_slot.Spell);

                spendSpellSlot(spell_slot);
                spell.SpendMaterialComponent();
                var rule_cast_spell = new RuleCastSpell(spell, target);

                rule_cast_spell.Context.AttackRoll = Rulebook.CurrentContext.AllEvents.LastOfType <RuleAttackWithWeapon>()?.AttackRoll;
                Rulebook.Trigger <RuleCastSpell>(rule_cast_spell);
            }
Esempio n. 8
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            public void OnEventDidTrigger(RuleCastSpell evt)
            {
                AbilityExecutionContext context = evt.Context;

                context.RemoveSpellDescriptor(SpellDescriptor.Fire);
                context.RemoveSpellDescriptor(SpellDescriptor.Cold);
                context.RemoveSpellDescriptor(SpellDescriptor.Acid);
                context.RemoveSpellDescriptor(SpellDescriptor.Electricity);
                context.AddSpellDescriptor(ChangeSpellElementalDamage.ElementToSpellDescriptor(this.Element));
                //context.Recalculate();
            }
Esempio n. 9
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 static void Postfix(RuleCastSpell __instance, ref bool __result)
 {
     if ((__instance.Spell.Caster?.Unit?.IsPlayerFaction ?? false) && (StringUtils.ToToggleBool(settings.toggleArcaneSpellFailureRoll)))
     {
         if (!StringUtils.ToToggleBool(settings.toggleArcaneSpellFailureRollOutOfCombatOnly))
         {
             __result = false;
         }
         else if (StringUtils.ToToggleBool(settings.toggleArcaneSpellFailureRollOutOfCombatOnly) && !__instance.Initiator.IsInCombat)
         {
             __result = false;
         }
     }
 }
 public void releaseSpellOnTarget(TargetWrapper target)
 {
     if (spell != null && (spell.CanTarget(target) || ignore_target_checkers))
     {
         var rule_cast_spell = new RuleCastSpell(spell, target);
         rule_cast_spell.Context.AttackRoll = Rulebook.CurrentContext.AllEvents.LastOfType <RuleAttackWithWeapon>()?.AttackRoll;
         if (always_hit)
         {
             rule_cast_spell.Context.ForceAlwaysHit = true;
         }
         Rulebook.Trigger <RuleCastSpell>(rule_cast_spell);
         Common.AddBattleLogMessage($"{this.Owner.CharacterName} released {spell.Blueprint.Name} from {this.Fact.Name}.");
         spell = null;
     }
 }
Esempio n. 11
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        public void OnEventAboutToTrigger(RuleCastSpell evt)
        {
            if (evt.Spell?.Spellbook?.Blueprint != spellbook)
            {
                return;
            }

            foreach (var b in evt.Initiator.Buffs)
            {
                if (!b.IsSuppressed && (b.Context.SpellDescriptor & (SpellDescriptor.NegativeEmotion | SpellDescriptor.Fear | SpellDescriptor.Shaken)) != 0)
                {
                    evt.SpellFailureChance = Math.Max(evt.SpellFailureChance, 100);
                    break;
                }
            }
        }
        public void OnEventAboutToTrigger(RuleCastSpell evt)
        {
            if (!evt.Spell.Blueprint.IsSpell || evt.Spell.Spellbook == null || (evt.Spell.StickyTouch != null))
            {
                return;
            }

            if (RulebookEvent.Dice.D100 > this.chance)
            {
                return;
            }
            evt.SpellFailureChance = 200;
            if (do_not_spend_slot_if_failed)
            {
                evt.Spell.Caster.Ensure <SpellbookMechanics.UnitPartDoNotSpendNextSpell>().active = true;
            }
        }
Esempio n. 13
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 public void OnEventDidTrigger(RuleCastSpell evt)
 {
     try
     {
         var context = evt.Context;
         if (context.AbilityBlueprint.Type == AbilityType.Spell &&
             (context.Params.Metamagic & (Metamagic)ModMetamagic.Elemental) != 0)
         {
             Log.Write($"{GetType().Name}: apply {EnergyType} energy type to spell {context.AbilityBlueprint.name}");
             context.RemoveSpellDescriptor(SpellDescriptor.Fire);
             context.RemoveSpellDescriptor(SpellDescriptor.Cold);
             context.RemoveSpellDescriptor(SpellDescriptor.Acid);
             context.RemoveSpellDescriptor(SpellDescriptor.Electricity);
             context.AddSpellDescriptor(ElementToSpellDescriptor(EnergyType));
         }
     }
     catch (Exception e)
     {
         Log.Error(e);
     }
 }
 static public void Prefix(RuleCastSpell __instance)
 {
     Main.logger.Log($"rule cast spell");
 }
Esempio n. 15
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 public void OnEventAboutToTrigger(RuleCastSpell evt)
 {
 }
 static public void Postfix(RuleCastSpell __instance)
 {
     Main.logger.Log($"rule cast return success is {__instance.Success}");
 }
Esempio n. 17
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 public void OnEventDidTrigger(RuleCastSpell evt)
 {
 }