/// <summary>
        /// Constructor.
        /// </summary>
        public RudderAnalyticsManager()
        {
            // to make it work along with AM or other SDK that uses SQLite
            RudderClient.SerializeSqlite();
            //Get access to RudderClient singleton instance
            //The writeKey used here is a sample one generated by the Rudder Labs
            //development team. For Production, the Torpedo development team
            //can retrieve the writeKey from the management web interface and embed
            //in WynnAnalyticsDataConstants.cs
            RudderConfigBuilder configBuilder = new RudderConfigBuilder()
                                                .WithEndPointUrl(WynnAnalyticsDataConstants.RUDDER_END_POINT_URL)
                                                .WithFactory(RudderAdjustIntegrationFactory.getFactory());

            rudder = RudderClient.GetInstance(
                WynnAnalyticsDataConstants.RUDDER_WRITE_KEY,
                configBuilder.Build()
                );
            //rudder.enableLog(); //Logging is disabled by default

            //There is no requirement for specifying Amplitude key since same
            //is configured at Rudder server end

            //Since Rudder SDK supports multiple destinations with different user_id
            //connotations, hence Rudder does not set user_id at instance level
            //It can be included in individual event calls to pass on to Amplitude
            //Same has been incorporated in code below

            GameEngine.DebugMsg("RudderAnalyticsManager: Initialized");
        }
Esempio n. 2
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    // Start is called before the first frame update
    void Start()
    {
        Debug.Log("Info Here");

        RudderClient.SerializeSqlite();

        RudderConfig config = new RudderConfigBuilder()
                              .WithDataPlaneUrl("https://8452ddb9ed62.ngrok.io")
                              .WithLogLevel(RudderLogLevel.VERBOSE)
                              .Build();

        rudderClient = RudderClient.GetInstance("1glg5JWDIVF1c90oLs6CDePrFy9", config);

        // create event properties
        Dictionary <string, object> eventProperties = new Dictionary <string, object>();

        eventProperties.Add("test_key_1", "test_value_1");
        eventProperties.Add("test_key_2", "test_value_2");

        // create user properties
        Dictionary <string, object> userProperties = new Dictionary <string, object>();

        userProperties.Add("test_u_key_1", "test_u_value_1");
        userProperties.Add("test_u_key_2", "test_u_value_2");

        // create message to track
        RudderMessageBuilder builder = new RudderMessageBuilder();

        builder.WithEventName("test_event_name");
        builder.WithEventProperties(eventProperties);
        builder.WithUserProperties(userProperties);

        rudderClient.Track(builder.Build());

        // create message to track
        builder = new RudderMessageBuilder();
        builder.WithEventName("test_event_name");
        builder.WithEventProperty("foo", "bar");
        builder.WithUserProperty("foo1", "bar1");

        rudderClient.Track(builder.Build());

        RudderMessage identifyMessage = new RudderMessageBuilder().Build();
        RudderTraits  traits          = new RudderTraits().PutEmail("*****@*****.**");

        rudderClient.Identify("some_user_id", traits, identifyMessage);
    }