Esempio n. 1
0
 private void OnTriggerEnter2D(Collider2D collider)
 {
     if (collider.gameObject.tag == "Player")
     {
         Movement      = potwór.GetComponent <RuchPotwora>();
         Movement.Goni = 1;
         tekst.text    = "You entered the wrong neighborhood";
     }
 }
Esempio n. 2
0
 void OnCollisionEnter2D(Collision2D col)
 {
     if (col.gameObject.tag == "Player")
     {
         nazwa               = Wróg.GetComponent <RuchPotwora>();
         nazwa.enabled       = false;
         RbWroga             = Wróg.GetComponent <Rigidbody2D>();
         RbWroga.isKinematic = false;
         RbWroga.constraints = RigidbodyConstraints2D.FreezeAll;
         Wroga               = Wróg.GetComponent <Jednostka>();
         TrWroga             = Wróg.GetComponent <Transform>();
         TrWroga.position    = new Vector3(25, -15, 0);
         TrWroga.rotation    = new Quaternion(0f, 180f, 0f, 1f);
         DontDestroyOnLoad(Wróg);
         SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 3);
         Debug.Log(Wroga.nazwa);
     }
 }