Esempio n. 1
0
        //第一个是唯一ID,第二个是挂载的NPC ID, 第三个是是否已经执行过结束逻辑
        public RtBufData rmBuff(int bufId, int npcId, bool endIsExe = false)
        {
            RtBufData buf = null;

            OnWork.TryGetValue(bufId, out buf);
            //去除管理
            OnWork.Remove(bufId);
            //去除Npc上
            ServerNPC npc = WarServerManager.Instance.npcMgr.GetNPCByUniqueID(npcId);

            npc.rmBuff(bufId);

            if (buf != null && endIsExe == false)
            {
                buf.OnEnd();
            }
            return(buf);
        }
Esempio n. 2
0
        /// <summary>
        /// 删除所有NPC身上的BUFF
        /// </summary>
        /// <param name="npcId">Npc identifier.</param>
        public void rmAllBuff(int npcId)
        {
            //去除Npc上
            ServerNPC  npc       = WarServerManager.Instance.npcMgr.GetNPCByUniqueID(npcId);
            List <int> buffArray = npc.getBuffList;
            int        cnt       = buffArray.Count;

            for (int i = 0; i < cnt; ++i)
            {
                int bufId = buffArray[i];

                RtBufData buf = null;
                if (OnWork.TryGetValue(bufId, out buf))
                {
                    buf.OnEnd();
                }

                //去除管理
                OnWork.Remove(bufId);
            }

            npc.rmAllBuff();
        }