Esempio n. 1
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 public void royalMenu()
 {
     FindObjectOfType <GameCode>().playSound(GameCode.Sound.Button);
     multiMenuPanel.SetActive(false);
     RoyalPanel.SetActive(true);
     FindObjectOfType <RoyalRumbleScript>().Initialize();
 }
Esempio n. 2
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 public void multiMenu()
 {
     FindObjectOfType <GameCode>().playSound(GameCode.Sound.Button);
     OneVOnePanel.SetActive(false);
     RoyalPanel.SetActive(false);
     LeaguePanel.SetActive(false);
     multiMenuPanel.SetActive(true);
     Debug.Log("Back to MultiMenu");
 }
Esempio n. 3
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 public void startRoyalRumbleMatch()
 {
     FindObjectOfType <GameCode>().playSound(GameCode.Sound.Button);
     Debug.Log("STARTING ROYAL RUMBLE");
     Multiplayer.type       = Multiplayer.GameType.Royal;
     Multiplayer.connection = Multiplayer.Connection.Client;
     menuPanel.SetActive(false);
     UIPanel2.SetActive(false);
     UIPanel.SetActive(true);
     confirmPanel.SetActive(false);
     RoyalPanel.SetActive(false);
     Multiplayer.spawnIndex = 0;
     startingGame           = true;
 }