public void royalMenu() { FindObjectOfType <GameCode>().playSound(GameCode.Sound.Button); multiMenuPanel.SetActive(false); RoyalPanel.SetActive(true); FindObjectOfType <RoyalRumbleScript>().Initialize(); }
public void multiMenu() { FindObjectOfType <GameCode>().playSound(GameCode.Sound.Button); OneVOnePanel.SetActive(false); RoyalPanel.SetActive(false); LeaguePanel.SetActive(false); multiMenuPanel.SetActive(true); Debug.Log("Back to MultiMenu"); }
public void startRoyalRumbleMatch() { FindObjectOfType <GameCode>().playSound(GameCode.Sound.Button); Debug.Log("STARTING ROYAL RUMBLE"); Multiplayer.type = Multiplayer.GameType.Royal; Multiplayer.connection = Multiplayer.Connection.Client; menuPanel.SetActive(false); UIPanel2.SetActive(false); UIPanel.SetActive(true); confirmPanel.SetActive(false); RoyalPanel.SetActive(false); Multiplayer.spawnIndex = 0; startingGame = true; }