Esempio n. 1
0
 public void ApplyMovement()
 {
     if (isGrounded)
     {
         if (moveInputDir != 0 && BelowMaxSpeed())
         {
             rm.AccelerateOnGround(moveInputDir);
         }
         else if (Mathf.Abs(velocity.x) > 0)
         {
             rm.DecelerateOnGround();
         }
     }
     else if (!isGrounded && !isWallSliding && moveInputDir != 0 && BelowMaxSpeed())
     {
         rm.AccelerateInAir(moveInputDir);
     }
     else if (!isGrounded && !isWallSliding && moveInputDir == 0 && Mathf.Abs(velocity.x) > 0)
     {
         rm.DecelerateInAir();
     }
     if (isWallSliding)
     {
         rm.WallSlide();
     }
     if (!isGrounded && isCrouching)
     {
         rm.Uncrouch();
     }
 }