public WeaponData(float kDamage, float kSpeed, RoutingComponent.RouteStyle kRouteStyle, string kPrefabName) { this.kDamage = kDamage; this.kSpeed = kSpeed; this.kRouteStyle = kRouteStyle; this.kPrefabName = kPrefabName; }
public EnemyData(EnemyManager.EnemyType kEnemyType, string kPrefabName, float kSpeed, RoutingComponent.RouteStyle kRouteStyle, WeaponSystem.WeaponType kWeaponType, float kWeaponMinWaitFire, float kWeaponMaxWaitFire) { this.kEnemyType = kEnemyType; this.kPrefabName = kPrefabName; this.kSpeed = kSpeed; this.kWeaponType = kWeaponType; this.kRouteStyle = kRouteStyle; this.kWeaponMinWaitFire = kWeaponMinWaitFire; this.kWeaponMaxWaitFire = kWeaponMaxWaitFire; }