Esempio n. 1
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 public WeaponData(float kDamage, float kSpeed, RoutingComponent.RouteStyle kRouteStyle, string kPrefabName)
 {
     this.kDamage     = kDamage;
     this.kSpeed      = kSpeed;
     this.kRouteStyle = kRouteStyle;
     this.kPrefabName = kPrefabName;
 }
Esempio n. 2
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 public EnemyData(EnemyManager.EnemyType kEnemyType, string kPrefabName, float kSpeed, RoutingComponent.RouteStyle kRouteStyle, WeaponSystem.WeaponType kWeaponType, float kWeaponMinWaitFire, float kWeaponMaxWaitFire)
 {
     this.kEnemyType         = kEnemyType;
     this.kPrefabName        = kPrefabName;
     this.kSpeed             = kSpeed;
     this.kWeaponType        = kWeaponType;
     this.kRouteStyle        = kRouteStyle;
     this.kWeaponMinWaitFire = kWeaponMinWaitFire;
     this.kWeaponMaxWaitFire = kWeaponMaxWaitFire;
 }