void Start() { if(!StaticDemo) NavAgent.enabled = true; //We enable the nav agent again, having now positioned the agent. DialogManager.SetDialog("..."); //We initialise the dialog and thoughts to create a small initial size for the speech and thought bubbles. ThoughtManager.SetDialog("(...)"); IsAlert = true; if (!StaticDemo) { routine = new Routine(DailyRoutine); curTask = routine.GetCurrentTask(DaylightScript.GetCurrentTime()); if (useStateVector) { stateVector.setupTasks(routine); } } if (!StaticDemo) CurrentGoal = new Goal_Scheduler(this, curTask); else CurrentGoal = new Goal_Scheduler(this, Task.Idle); }