Esempio n. 1
0
        private void refreshNeigbors()
        {
            //lock must be used, since these variables can be accessed from Game1 methods
            lock (NeighborsTable)
            {
                NeighborsTable.Clear();

                //NeighborsTable.AddRange(Program.NodeListuC.Where(x => IsNeigbor(x)).Select(x => x.NodeAddress));

                foreach (var node in Program.NodeListuC)
                {
                    if (IsNeigbor(node))
                    {
                        NeighborsTable.Add(node.NodeAddress);
                    }
                }
            }

            //remove from routeTable all the gateways that currently aren't neighbors
            lock (RouteTable)
            {
                foreach (var item in RouteTable.ToList())
                {
                    byte address = item.Key;
                    byte gateway = item.Value[0];

                    if (!NeighborsTable.Contains(gateway))//gateway is not neighbor
                    {
                        RouteTable.Remove(address);
                    }
                }
            }
        }