Esempio n. 1
0
    public void CreateMesh(bool fromRoad = false)
    {
        if (settings == null)
        {
            settings = RoadCreatorSettings.GetSerializedSettings();
        }

        for (int i = 0; i < connections.Count; i++)
        {
            if (connections[i].road == null)
            {
                connections.RemoveAt(i);
            }
        }

        if (connections.Count < 2 && roundaboutMode == false)
        {
            RemoveIntersection();
        }
        else
        {
            CheckMaterialsAndPrefabs();

            if (resetCurvePointsOnUpdate == true)
            {
                ResetCurvePointPositions();
            }

            if (roundaboutMode == true)
            {
                Roundabout.GenerateRoundabout(this);
            }
            else
            {
                if (outerExtraMeshesAsRoads == true)
                {
                    ResetExtraMeshes();
                    CreateExtraMeshesFromRoads();
                }

                GenerateMesh();
            }
        }

        if (fromRoad == false)
        {
            for (int i = 0; i < connections.Count; i++)
            {
                RoadCreator roadCreator = connections[i].road.transform.parent.parent.parent.parent.GetComponent <RoadCreator>();
                roadCreator.CreateMesh(true);
            }
        }
    }
Esempio n. 2
0
    public void CreateMesh(bool fromRoad = false)
    {
        if (settings == null)
        {
            settings = RoadCreatorSettings.GetSerializedSettings();
        }

        for (int i = 0; i < connections.Count; i++)
        {
            if (connections[i].road == null)
            {
                connections.RemoveAt(i);
            }
        }

        if (connections.Count < 2 && roundaboutMode == false)
        {
            RemoveIntersection();
        }
        else
        {
            CheckMaterialsAndPrefabs();

            if (roundaboutMode == true)
            {
                Roundabout.GenerateRoundabout(this);
            }
            else
            {
                GenerateNormalMesh();
            }
        }

        if (fromRoad == false)
        {
            for (int i = 0; i < connections.Count; i++)
            {
                connections[i].road.transform.parent.parent.parent.parent.GetComponent <RoadCreator>().CreateMesh(true);
            }
        }
    }