void Start() { pm = PlayerManager.singleton; pom = new RoundPlayerObjectManager(); sm = new RoundScoreManager(pm.getPlayerDict()); nm = (PlanetsNetworkManager)PlanetsNetworkManager.singleton; GameStatsManager.singleton.addNewRoundDatas(pom, sm); //Handle messages from server such as end of round signal etc. act upon them if(NetworkClient.active) clientInit(); if(NetworkServer.active) StartCoroutine(serverInit()); }
public void addNewRoundDatas(RoundPlayerObjectManager rpom, RoundScoreManager rsm) { roundPlayerData.Add(rpom); roundScoreData.Add(rsm); }