void Start() { if (isServer) { RoundManager = FindObjectOfType <RoundNetworking>(); } if (isLocalPlayer) { CmdIncreaseMoney(1000000); CmdSetupStockList(); GameObject.Find("EndTrading").GetComponent <Button>().onClick.AddListener(CmdEndRound); } }
// Start is called before the first frame update void Start() { if (!isLocalPlayer) { foreach (Behaviour behaviour in BehaviorsToDisable) { behaviour.enabled = false; } } Debug.Log("Is this the local player: " + isLocalPlayer.ToString()); Debug.Log("Is this a client " + isClient.ToString()); RoundManager = FindObjectOfType <RoundNetworking>(); if (isLocalPlayer) { PlayerHandler = FindObjectOfType <PlayerHandler>(); PlayerHandler.SetPlayer(GetComponent <PlayerManager>()); } else if (isClient) { OtherPlayerHandler = FindObjectOfType <OtherPlayersHandler>(); OtherPlayerHandler.AddPlayer(GetComponent <PlayerManager>()); } }