Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (healthController.currentHealth <= 0)
        {
            roundMenu.Pause();
            SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
        }

        upgradeMenuPoints.text = "Points: " + player.points;
        weaponMenuPoints.text  = "Points: " + player.points;
        hudPoints.text         = "Points: " + player.points;

        int aliveEnemies = 0;

        foreach (ZombieEnemy_DamageReceiver enemy in enemyContainer.GetComponentsInChildren <ZombieEnemy_DamageReceiver>())
        {
            if (enemy.Dead == false)
            {
                aliveEnemies++;
            }
        }

        enemyText.text  = "Enemies: " + aliveEnemies;
        roundText.text  = "Round: " + enemySpawner.Round;
        healthText.text = "Health: " + healthController.currentHealth;

        if (displayedMagAmmo != player.CurrentWeapon.currentMagAmmo || displayedTotalAmmo != player.currentTotalAmmo)
        {
            ammoText.text      = "Ammo: " + player.CurrentWeapon.currentMagAmmo + "/" + player.currentTotalAmmo;
            displayedMagAmmo   = player.CurrentWeapon.currentMagAmmo;
            displayedTotalAmmo = player.currentTotalAmmo;
        }

        m4Option.text    = "M4A1\n" + "Cost: " + m4.cost;
        m107Option.text  = "M107\n" + "Cost: " + m107.cost;
        m1911Option.text = "M1911\n" + "Cost: " + m1911.cost;

        damageUpgradeText.text = "Damage Upgrade: " + roundMenu.baseDamageUpgrade + "\n" + "Cost: " + roundMenu.damageUpgradeCost + "\nDamage: " + player.CurrentWeapon.damage;
        rofUpgradeText.text    = "Fire Rate Upgrade: " + roundMenu.baseFireRateUpgrade + "\n" + "Cost: " + roundMenu.fireRateUpgradeCost + "\nFire Rate: " + player.CurrentWeapon.fireRate;
        magUpgradeText.text    = "Mag Upgrade :" + roundMenu.baseMagUpgrade + "\n" + "Cost: " + roundMenu.magUpgradeCost + "\nMag Size: " + player.CurrentWeapon.magSize;
        healthUpgradeText.text = "Health Upgrade :" + roundMenu.baseHealthUpgrade + "\n" + "Cost: " + roundMenu.healthUpgradeCost + "\nHealth: " + healthController.currentHealth;

        if (Input.GetKeyDown("u"))
        {
            roundMenu.Pause();
        }
    }
Esempio n. 2
0
 public void NextRound()
 {
     roundMenu.Pause();
     currentRound++;
     gameController.BroadcastMessage("NewRound", currentRound);
 }