// Start is called before the first frame update void Start() { roundManagerScript = roundManager.GetComponent <RoundManagerScript>(); hasPoisonCOG = false; hasSpeedCOG = false; hasSnareCOG = false; hasFloatCOG = false; pickPoisonCOG = false; pickSpeedCOG = false; pickSnareCOG = false; pickFloatCOG = false; }
// Start is called before the first frame update void Start() { textMesH = GetComponent <TextMeshProUGUI>(); roundManagerScript = roundManager.GetComponent <RoundManagerScript>(); }
public void Init(RoundManagerScript _roundManager) { roundManager = _roundManager; }