// Start is called before the first frame update
    void Start()
    {
        roundManagerScript = roundManager.GetComponent <RoundManagerScript>();

        hasPoisonCOG = false;
        hasSpeedCOG  = false;
        hasSnareCOG  = false;
        hasFloatCOG  = false;

        pickPoisonCOG = false;
        pickSpeedCOG  = false;
        pickSnareCOG  = false;
        pickFloatCOG  = false;
    }
 // Start is called before the first frame update
 void Start()
 {
     textMesH           = GetComponent <TextMeshProUGUI>();
     roundManagerScript = roundManager.GetComponent <RoundManagerScript>();
 }
 public void Init(RoundManagerScript _roundManager)
 {
     roundManager = _roundManager;
 }