private void Start() { rWS = FindObjectOfType <RouletteWheelSpin>(); wP = FindObjectOfType <WinningsPayout>(); nRS = FindObjectOfType <NumberReaderScript>(); sBI = FindObjectOfType <SaveBetInfo>(); dD = FindObjectOfType <DontDestroy>(); winner = false; soundCount = 3; }
// Start is called before the first frame update void Start() { rouletteWheel = GameObject.Find("Roulette Wheel"); ball.SetActive(false); wheelScript = rouletteWheel.GetComponent <RouletteWheelSpin>(); startSpin = true; //Ball rotation values xAngle = 0; yAngle = 0; zAngle = 0; }