Esempio n. 1
0
            public void UpdateDecomposition(float dt)
            {
                // todo: протестить при наличии нескольких трупов
                // скорость гниения в зависимости от температуры и окружения
                float rate = Mathf.InverseLerp(FOOD.DEFAULT_PRESERVE_TEMPERATURE, FOOD.DEFAULT_ROT_TEMPERATURE, temperature) + Mathf.InverseLerp(FOOD.HIGH_PRESERVE_TEMPERATURE, FOOD.HIGH_ROT_TEMPERATURE, temperature);

                switch (Rottable.AtmosphereQuality(gameObject))
                {
                case Rottable.RotAtmosphereQuality.Contaminating:
                    rate += 1;
                    break;

                case Rottable.RotAtmosphereQuality.Normal:
                    break;

                case Rottable.RotAtmosphereQuality.Sterilizing:
                    rate *= 0.5f;
                    break;
                }

                master.decomposition += (rate * dt);
            }
 public void Render1000ms(float dt)
 {
     Rottable.SetStatusItems(GetComponent <KSelectable>(), Rottable.IsRefrigerated(base.gameObject), Rottable.AtmosphereQuality(base.gameObject));
 }