public override void Init() { Floater f = GetComponent <Floater>(); Rotator r = GetComponent <Rotator>(); if (f != null) { f.Activate(); } if (r != null) { r.Activate(); } }
public override void Init() { Floater f = GetComponent <Floater>(); Rotator r = GetComponent <Rotator>(); Floater f_c = GetComponentInChildren <Floater>(); Rotator r_c = GetComponentInChildren <Rotator>(); if (f != null) { f.Activate(); } if (r != null) { r.Activate(); } if (f_c != null) { f_c.Activate(); } if (r_c != null) { r_c.Activate(); } }