Esempio n. 1
0
 private void DeplacementPlanete(bool AcceptMove)
 {
     if (AcceptMove)
     {
         Rotation.Start();
         RotationP2.Start();
         RotationP3.Start();
     }
     else
     {
         Rotation.Stop();
         RotationP2.Stop();
         RotationP3.Stop();
     }
 }
Esempio n. 2
0
 private void pbPlanete2_Click(object sender, EventArgs e)
 {
     m_Niveau2 = new Monde_2(Perso, Argent, ArmeenMain);
     Rotation.Stop();
     RotationP2.Stop();
     m_Niveau2.ShowDialog();
     if (m_Niveau2.PourAllerAuMenuDirect() == true)
     {
         Argent = m_Niveau2.m_Argent;
         this.Close();
         return;
     }
     Argent = m_Niveau2.m_Argent;
     Rotation.Start();
     RotationP2.Start();
     sp.PlayLooping();
 }
Esempio n. 3
0
 private void IPlanete1_Click(object sender, EventArgs e)
 {
     m_Niveau1 = new Monde_1(Perso, Argent, ArmeenMain);
     Rotation.Stop();
     RotationP2.Stop();
     m_Niveau1.ShowDialog();
     if (m_Niveau1.PLanete2Permise == true)
     {
         pbPlanete2.Visible = true;
         Planete2           = true;
     }
     if (m_Niveau1.PourAllerAuMenuDirect() == true)
     {
         Argent = m_Niveau1.m_Argent;
         this.Close();
         return;
     }
     Argent = m_Niveau1.m_Argent;
     Rotation.Start();
     RotationP2.Start();
     sp.PlayLooping();
 }
Esempio n. 4
0
 private void Univers_Load(object sender, EventArgs e)
 {
     Rotation.Start();
     RotationP2.Start();
 }