IEnumerator createPyrWait() { yield return(new WaitForSeconds(0.5f)); eventSystem.GetComponent <CreatePartTutorial1>().createPyr(); rotationScript.Disable(); GameObject.Find("pyr_box_attach").GetComponent <BoxCollider>().enabled = false; yield return(new WaitForSeconds(1f)); ConversationTrigger.AddToken("dreshaCreatedPyr"); }