Esempio n. 1
0
        static List <Turn> CleanUpSequenceOnePass(List <Turn> src)
        {
            var result = new List <Turn>();

            Side     side      = (Side)0;
            Rotation direction = Rotation.None;

            foreach (var item in src)
            {
                if (item.Side != side)
                {
                    // push current side
                    if (direction != Rotation.None)
                    {
                        result.Add(new Turn(side, direction));
                    }

                    // init new current
                    side      = item.Side;
                    direction = item.Direction;
                }
                else
                {
                    // side repeat
                    direction = direction.Add(item.Direction);
                }
            }
            if (direction != Rotation.None)
            {
                result.Add(new Turn(side, direction));
            }

            return(result);
        }
Esempio n. 2
0
            public virtual void ReadChildData(BinaryReader reader)
            {
                int x = 0;

                _bitmap.ReadString(reader);
                for (x = 0; (x < _reflections.Count); x = (x + 1))
                {
                    Reflections.Add(new LensFlareReflectionBlockBlock());
                    Reflections[x].Read(reader);
                }
                for (x = 0; (x < _reflections.Count); x = (x + 1))
                {
                    Reflections[x].ReadChildData(reader);
                }
                for (x = 0; (x < _brightness.Count); x = (x + 1))
                {
                    Brightness.Add(new LensFlareScalarAnimationBlockBlock());
                    Brightness[x].Read(reader);
                }
                for (x = 0; (x < _brightness.Count); x = (x + 1))
                {
                    Brightness[x].ReadChildData(reader);
                }
                for (x = 0; (x < _color.Count); x = (x + 1))
                {
                    Color.Add(new LensFlareColorAnimationBlockBlock());
                    Color[x].Read(reader);
                }
                for (x = 0; (x < _color.Count); x = (x + 1))
                {
                    Color[x].ReadChildData(reader);
                }
                for (x = 0; (x < _rotation.Count); x = (x + 1))
                {
                    Rotation.Add(new LensFlareScalarAnimationBlockBlock());
                    Rotation[x].Read(reader);
                }
                for (x = 0; (x < _rotation.Count); x = (x + 1))
                {
                    Rotation[x].ReadChildData(reader);
                }
            }