/// <summary>
        /// Creates a Rotater. This removes any existing nlerpers and rotaters attached to the lthing.
        /// </summary>
        /// <param name="owner">What lthing are we affecting?</param>
        /// <param name="duration">How long as we going to rotate?</param>
        /// <param name="angle">Rotation angle</param>
        /// <param name="mode">Rotation axis mode</param>
        /// <returns>The new rotater</returns>
        public Rotater CreateRotater(LThing owner, float duration, Radian angle, RotaterAxisMode mode)
        {
            RemoveRotater(owner);

            Rotater newRotater = new Rotater(owner, duration, angle, mode);
            Rotaters.TryAdd(owner, newRotater);
            return newRotater;
        }
        /// <summary>
        /// Creates a Rotater. This removes any existing nlerpers and rotaters attached to the lthing.
        /// </summary>
        /// <param name="owner">What lthing are we affecting?</param>
        /// <param name="duration">How long as we going to rotate?</param>
        /// <param name="angle">Rotation angle</param>
        /// <param name="axis">Axis of rotation</param>
        /// <param name="mode">Rotation axis mode</param>
        /// <returns>The new rotater</returns>
        public Rotater CreateRotater(LThing owner, float duration, Radian angle, Vector3 axis, RotaterAxisMode mode = RotaterAxisMode.Explicit)
        {
            RemoveRotater(owner);
            RemoveNlerper(owner);

            Rotater newRotater = new Rotater(owner, duration, angle, axis, mode);
            Rotaters.TryAdd(owner, newRotater);
            return newRotater;
        }
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        /// <summary>
        /// USE THE LThingHelperManager FOR THIS!
        /// </summary>
        public Rotater(LThing thingToRotate, float duration, Radian angle, Vector3 axis, RotaterAxisMode mode = RotaterAxisMode.Explicit)
        {
            this.thing = thingToRotate;
            this.duration = duration;
            this.angle = angle;
            this.axis = axis;
            this.mode = mode;

            orient = new Quaternion();

            PhysicsMain.PreSimulate += PreSimulate;
        }
Esempio n. 4
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 /// <summary>
 /// USE THE LThingHelperManager FOR THIS!
 /// </summary>
 public Rotater(LThing thingToRotate, float duration, Radian angle, RotaterAxisMode mode)
     : this(thingToRotate, duration, angle, default(Vector3), mode)
 {
 }