protected override void Start() { rotateTransform = GetComponent <RotateTransform>(); rotateTransform.EnableRotation(true); life = 4; base.Start(); anim.enabled = false; rend.sprite = sprites[0]; }
// MUERTE DEL METEOR protected override void Dead() { base.Dead(); canFly = false; box.enabled = false; FindObjectOfType <AudioManager>().Play("EnemiesDieSound"); rotateTransform.EnableRotation(false); DestroyMeteor(); }