private void PlaceObject() { var spawnedObject = Instantiate(prefabToPlace, placementPose.position, placementPose.rotation); RotateManager.GetInstance().SetBuilding(spawnedObject); isObjectPlaced = true; positionIndicator.SetActive(false); canvas.gameObject.SetActive(true); }
private void Awake() { instance = this; }
public void setManager(RotateManager manager) { _manager = manager; }