Esempio n. 1
0
 void Start()
 {
     _isAlive   = true;
     rotateGrid = GameObject.Find("Grid").GetComponent <RotateGrid>();
     left       = GameObject.Find("LeftCheck");
     right      = GameObject.Find("RightCheck");
     _target    = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
     _Interact  = GameObject.Find("Player").GetComponent <Interaction>();
     _spikes    = GameObject.FindGameObjectsWithTag("danger");
     button     = GameObject.FindGameObjectWithTag("button");
     wall       = GameObject.Find("Wall");
 }
Esempio n. 2
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 // Use this for initialization
 void Init()
 {
     SentFinishedGame = false;
     GameObject[] goals = GameObject.FindGameObjectsWithTag("GoalZone");
     goalCheck  = new List <GoalCheck>();
     grid       = GameObject.Find("Grid").transform;
     rotateGrid = grid.GetComponent <RotateGrid>();
     for (int i = 0; i < goals.Length; i++)
     {
         if (goals[i].transform.IsChildOf(grid))
         {
             goalCheck.Add(goals[i].GetComponent <GoalCheck>());
         }
     }
 }
Esempio n. 3
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    /* #endregion */

    /* #region ---- Set Player Rotation Grid -------------------------------------------------- */
    void createPlayerRotationGrid()
    {
        RotateGrid = new RotateGrid(MatchManager);
    }