public MeshViewer() { InitializeComponent(); gesture = new RotateGesture3D(this); gesture.Changed += OnGestureChanged; this.Loaded += OnMeshViewerLoaded; }
public MainWindow() { InitializeComponent(); this.Loaded += OnWindowLoaded; gesture = new RotateGesture3D(this); gesture.Changed += OnGestureChanged; settings = Settings.Load(); this.Closing += OnWindowClosing; }