// System Method private void ClearData() { // clear config if (null != m_Config) { m_Config = new RotateCameraFrameConfig(); } }
// Events private void Init() { //Window Setting m_Instance.minSize = new Vector2(WINDOW_MIN_WIDTH, WINDOW_MIN_HIEGHT); //Update Info if (null != m_ActionFrameData) { //base m_fTime = (float)m_ActionFrameData.Time; m_Config = m_ActionFrameData.RotCameraFrame; } else { m_ActionFrameData = new ActionFrameData(); m_Config = new RotateCameraFrameConfig(); } }
public RotateCameraFrame(ActionPlayer action, ActionFrameData data) : base(action, data) { m_Config = m_FrameData.RotCameraFrame; }