Inheritance: MonoBehaviour
Esempio n. 1
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 // Start is called before the first frame update
 void Start()
 {
     rotatorBehaviour = rotator.GetComponent <RotateBehaviour>();
     walkingBehaviour = GetComponent <WalkingBehaviour>();
 }
Esempio n. 2
0
 void Update()
 {
     RotateBehaviour.update(gameObject);
 }