Esempio n. 1
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        if (!hero.isLocalPlayer)
        {
            return;
        }
        if (!collider.isTrigger)
        {
            return;
        }
        GameObject ropedObject = collider.transform.root.gameObject;
        Ropeable   ropeable    = ropedObject.GetComponent <Ropeable>();

        if (ropeable != null)
        {
            if (ropeable.Equals(hero))
            {
                return;
            }

            if (ropeable.CanRoped())
            {
                hero.ropeController.CmdAttachRope(ropedObject);
            }
        }
    }
Esempio n. 2
0
    void ApplyRopeAttach(GameObject ropedObject)
    {
        if (hero.rope != null)
        {
            return;
        }

        hero.animator.SetTrigger("RopeSuccess");
        RopeBehavior rope = Instantiate(ropePrefab).GetComponent <RopeBehavior> ();

        rope.InitializeRope(base.gameObject, ropedObject);
        Ropeable roped = ropedObject.GetComponent <Ropeable>();

        roped.AttachRope(rope);
    }
Esempio n. 3
0
    public void ApplyRopeForce(Vector2 forceDir)
    {
        Ropeable attachedObject = joint.connectedBody.transform.root.GetComponent <Ropeable>();

        attachedObject.ApplyRopeForce(forceDir);
    }