Esempio n. 1
0
    void ShootPlayer()
    {
        RopeSriptes       m_RopeSripts = curHook.GetComponent <RopeSriptes> ();
        List <GameObject> nodes        = m_RopeSripts.nodes;
        Transform         player       = m_RopeSripts.player.transform;
        LineRenderer      lr           = m_RopeSripts.lr;

        StartCoroutine(TakeBackRope(nodes, player, lr));
    }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     hookRig2D    = GetComponent <Rigidbody2D> ();
     ropeScritpes = GetComponent <RopeSriptes> ();
 }
Esempio n. 3
0
    // Update is called once per frame
    void Update()
    {
        if (isStart)
        {
            if (gameState == GameState.isInSky)
            {
                //if(Input.GetTouch)
                if (Input.GetMouseButtonDown(0))
                {
                    if (curRocket)
                    {
                        gameState = GameState.isShooting;
                        //Vector2 destiny = Camera.main.ScreenToWorldPoint (Input.mousePosition);
                        Vector2 destiny = (Vector2)curRocket.transform.position;
                        curHook = (GameObject)Instantiate(hook, transform.position, Quaternion.LookRotation(Vector3.forward, destiny - (Vector2)transform.position));
                        curHook.GetComponent <RopeSriptes> ().destiny = destiny;
                        ropeSriptes = curHook.GetComponent <RopeSriptes> ();
                        if (drawCircleObj)
                        {
                            StopCoroutine("CircleFollowPlayer");
                            Destroy(drawCircleObj);
                        }
                    }
                }
            }
            if (gameState == GameState.isHooking)
            {
                //if (Input.GetKeyUp (KeyCode.A)) {
                if (Input.GetMouseButtonUp(0))
                {
                    gameState = GameState.isTakeBacking;
                    hookTarget.DORotate(new Vector3(0, 0, 0), 0.2f, RotateMode.Fast);
                    ShootPlayer();
                }
            }
            if (gameState == GameState.isHooking)
            {
                if (Input.GetMouseButton(0))
                {
                    if (hookTarget)
                    {
                        float mouseDetal = mousePos.x - Camera.main.ScreenToViewportPoint(Input.mousePosition).x;

                        if (mouseDetal > 0.001f)
                        {
                            hookTarget.position += Vector3.left * hookTargerSpeed * Time.deltaTime;
                            hookTarget.DORotate(new Vector3(0, 0, 30), 0.2f, RotateMode.Fast);
                        }
                        else if (mouseDetal < -0.001f)
                        {
                            hookTarget.position -= Vector3.left * hookTargerSpeed * Time.deltaTime;
                            hookTarget.DORotate(new Vector3(0, 0, -30), 0.2f, RotateMode.Fast);
                        }
                        else
                        {
                            hookTarget.DORotate(new Vector3(0, 0, 0), 0.2f, RotateMode.Fast);
                        }
                    }
                }
            }
            mousePos = Camera.main.ScreenToViewportPoint(Input.mousePosition);
        }
    }