private HexMap GenerateDefaultMap(RootGen rootGen) { return(rootGen.GenerateEmptyMap( new Vector2( HexMeshConstants.CHUNK_SIZE_X * 5, HexMeshConstants.CHUNK_SIZE_Z * 4 ), 0, HexMeshConstants.DEFAULT_HEX_OUTER_RADIUS, true, true )); }
void Awake() { _rootGen = new RootGen(); }