/// <summary> /// /// </summary> /// <param name="gameTime"></param> /// <param name="suppressLayout"></param> /// <param name="forceLayout"></param> protected void UpdateUI(GameTime gameTime, bool suppressLayout = false, bool forceLayout = false) { SuppressLayout = suppressLayout; ForceLayout = forceLayout; if (RootFrame != null) { RootFrame.UpdateInternal(gameTime, 0, 0); } }
/// <summary> /// /// </summary> /// <param name="gameTime"></param> /// <param name="suppressLayout"></param> /// <param name="forceLayout"></param> protected void UpdateUI(GameTime gameTime, bool suppressLayout = false, bool forceLayout = false) { SuppressLayout = suppressLayout; ForceLayout = forceLayout; touchProcessor.UpdateManipulations(gameTime); if (RootFrame != null) { RootFrame.UpdateInternal(gameTime); } }