public override bool OnUse(GameClient session, string[] args) { RoomUnitUser me = session.GetHabbo().GetRoomSession().GetRoomUser(); if (me.Riding is RoomPet pet) { pet.Rider = null; me.Riding = null; me.StopMoving(); me.UpdateState(); me.ApplyEffect(0); me.Session.GetHabbo().GetUserStats().Equestrian = 0; } return(true); }